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Subject: IP: Cyborg Seeks Community
>\From: "James D. Wilson" <netsurf@sersol.com> >To: "Dave Farber" <farber@cis.upenn.edu> > > > >To quote Mr. Spock, "Fascinating!" > >- >James D. Wilson >"non sunt multiplicanda entia praeter necessitatem" >William of Ockham (1285-1347/49) > > >-----Original Message----- >From: owner-extropians@extropy.com [mailto:owner-extropians@extropy.com] >On Behalf Of Gina Miller >Sent: Saturday, May 15, 1999 3:38 PM >To: extropians@extropy.com >Subject: Cyborg Seeks Community > > >May/June 1999 > > >Cyborg Seeks Community > >Meet one of the creators of wearable computing and join him in his search >for like-minded folks to live in an augmented reality. > >By Steve Mann http://www.wearcomp.org/ >People find me peculiar. They think it?s odd that I spend most of my >waking >hours wearing eight or nine Internet-connected computers sewn into my >clothing and that I wear opaque wrap-around glasses day and night, inside >and outdoors. They find it odd that to sustain wireless communications >during my travels, I will climb to the hotel roof to rig my room with an >antenna and Internet connection. They wonder why I sometimes seem detached >and lost, but at other times I exhibit vast knowledge of their specialty. >A >physicist once said he felt that I had the intelligence of a dozen experts >in his discipline; a few minutes later, someone else said they thought I >was >mentally handicapped. > >Despite the peculiar glances I draw, I wouldn?t live any other way. I have >melded technology with my person and achieved a higher state of awareness >than would otherwise be possible. I see the world as images imprinted onto >my retina by rays of light controlled by several computers, which in turn >are controlled by cameras concealed inside my glasses. > >Every morning I decide how I will see the world that day. Sometimes I give >myself eyes in the back of my head. Other days I add a sixth sense, such >as >the ability to feel objects at a distance. If I?m going to ride my >bicycle, >I?ll want to feel the cars and trucks pressing against my back, even when >they are a few hundred feet away. > >Things appear different to me than they do to other people. I see some >items >as hyperobjects that I can click on and bring to life. I can choose >stroboscopic vision to freeze the motion of rotating automobile tires and >see how many bolts are on the wheels of a car going over 60 miles per >hour, >as if it were motionless. I can block out the view of particular >objects?sparing me the distraction, for example, of the vast sea of >advertising around me. > >I live in a videographic world, as if my entire life were a television >show. >And many people assume that by living my life through the screen, I do >exactly what television leads us to do?tune out reality. In fact, WearComp >has quite the opposite effect: Visual filters help me concentrate on what >is >important, heightening my sensitivity and setting my imagination free. I >do >of course have occasion to remove my computational prostheses, as when I >sleep, shower or splash around in the ocean. > >In addition to having the Internet and massive databases and video at my >beck and call most of the time, I am also connected to others. While I am >grocery shopping, my wife?who may be at home or in her office?sees exactly >what I see and helps me pick out vegetables. She can imprint images onto >my >retina while she is seeing what I see. I hope to add to the population of >similarly equipped people; last fall at the University of Toronto, I >taught >what I believe to be the world?s first course for cyborgs (see sidebar >?School for Cyborgs?). > >Much of my passion has been fueled by a desire to restore some balance of >privacy in a world where individuals are increasingly affronted by >government surveillance and corporate encroachments. In fact, one goal of >my >work was to challenge the notion of totalitarian video surveillance?the >now-common practice of a corporate or governmental establishment wishing >to >know everything about everyone in the establishment while revealing >nothing >about itself. Many department stores, for example, use large numbers of >hidden cameras and yet prohibit customers from taking pictures. > >I attempted to draw attention to this phenomenon of unreciprocated video >surveillance in Shooting Back, a documentary I made during my day-to-day >life in several different countries over a period of many years. Whenever >I >found myself in a store or some other establishment with electronic eyes >perusing the premises, I asked its management why they were taking >pictures >of me without my permission. They would typically ask me why I was so >paranoid and tell me that only criminals are afraid of cameras. Of course >I >was covertly recording this response using my own hidden eyetap video >camera. Then I would pull an ordinary camcorder out of my satchel and give >them a chance to explain their position for the record. (The camcorder was >simply a prop, of course, as the eyetap camera had been capturing the >scene.) The same people who claimed that only criminals were afraid of >cameras had an instantly paranoid (and sometimes violent) reaction to my >camcorder. Shooting Back was, I believe, the first documentary to be >transmitted in real time to the World Wide Web while it was shot. >(Selected >portions of Shooting Back may be viewed at >http://wearcam.org/shootingback.html.) > >Ahead of My Time > >Growing up during the 1960s and early 1970s, I always seemed to be >creating >things before their time. I grew up in Hamilton, Ontario?a city on the >western tip of Lake Ontario about 100 kilometers from Toronto. I came by >this inclination naturally; during the early 1950s, my father had built >what >was perhaps the first wearable radio. (He had pursued radio as a hobby >since >his childhood.) He had taught me quite a bit about electronic circuits by >the time I started kindergarten. As a young child, I removed the head from >a >portable battery-powered dictating machine and replaced it with the head >from a high-fidelity audio cassette deck. From this cassette transport >mechanism, I built a system that enabled me to listen to music while >walking >around. While many people scoffed at this invention, I found it nice to be >able to drown out background music while shopping, to assert my own idea >of >personal space, and to defend myself from theft of my solitude by the >department stores with their Muzak. > >In my teens I founded a concept of mediated reality, which I called >?lightspace.? The goal of lightspace was to experience an altered >perception >of visual reality by exploring a large range of possible forms of >illumination while observing a scene or object from different viewpoints. >My >work with lightspace led to the invention of my wearable computer. My >desire >to create photographic instruments that would function as true extensions >of >my mind and body?and my desire to control these photographic instruments >in >new ways?created a need for the ability to program complex sequences of >events. > >I began to take this matter seriously, building a digital computer from a >large number of electronic components salvaged from an old telephone >switching computer. I did much of this experimentation in the basement of >a >television repair shop where I spent much of my childhood as a volunteer, >fixing TV sets. In this shop I built up a great deal of knowledge about >electronic circuits. > >The result of my early efforts was, in the early 1970s, a family of >wearable >computers I called ?WearComp0.? Sometimes I took these cumbersome >prototypes >outside in search of spaces dark enough to explore the altered perception >of >visual reality I could create using portable battery-powered light >sources. >People would cross the street to avoid me, not knowing what to make of >what >must have looked to them like an alien creature. The rig was physically a >burden, weighing as much or more than I did. After wearing one of these >encumbrances from sundown (when it got dark enough to use them) to >sunrise, >my feet would be swollen, blistered and bleeding. > >I continued to refine WearComp0 and its evolutionary successor, WearComp1. >After much tinkering, I came up with WearComp2?my first system that truly >qualified as a wearable computer in the sense that it was not just a >special >purpose device. WearComp2 was field programmable, with a full-function >input >device (a keyboard and joystick for cursor control both built into the >handle of an electronic flashgun), text and graphical displays, sound >recording and playback (crude, home-brew analog-to-digital and >digital-to-analog converters), and a wireless data connection to provide >links to other computers. I completed this system in 1981, before most of >the world realized that computers could be portable, much less wearable. > >Though an advance over my earlier prototype, WearComp2 was still a burden >to >lug. I wanted to reduce its bulk and make it look more normal. This goal >led >me in 1982 to experiment with building components directly into clothing. >I >learned how to make flexible circuits that could be embedded into ordinary >fabric. This work enabled me to make versions of WearComp that were not >only >more comfortable to walk around in but also less off-putting to others. > >In spite of these advances, my life as a cyborg remained mostly solitary. >I >did connect quite literally (by serial data cable) with an understanding >woman during my freshman year at McMaster University in my hometown of >Hamilton. We faced unusual challenges in this configuration, such as >having >to choose which public restroom to use when we were joined. Thinking back, >I >imagine we must have made a comical sight, trying to negotiate doorways >without snagging the cable that tethered us together. > >Such relationships were rare, and it was seldom that I could get others to >wear my seemingly strange contraptions. Many people were unable to get >past >my technological shell, which they apparently found more than a little >odd. >Still, multimediated reality had provided me with a unique vision of the >world, and by the mid-1980s I had a following of people on the fringes of >society who shared (or at least appreciated) my vision. I was invited to >shoot pictures for album covers and hair ads. By 1985, I began to realize >that it wasn?t just the finished photographs people wanted; they also >seemed >to enjoy watching me take the pictures. Often I would be shooting in large >warehouses, with audiences of hundreds of people. I began to realize that >I >had become a cyborg performance artist. By the end of the 1980s, however, >I >found myself yearning to return to my more substantive childhood passions >for science, mathematics and electrical engineering. > >While at McMaster, I added biosensors to the WearComp so that it could >monitor my heart rate (as well as the full EKG waveform) and other >physiological signals. I also invented the ?vibravest??a garment studded >with radar transceivers and vibrating elements. Wearing this vest made >objects at a distance feel as if they were pressing against my body. I >could >close my eyes and walk down the hallway, confident that any wall or other >obstacle would be felt as warning vibrations on the appropriate side of >the >vest. By sparing myself from the cognitive load of processing all that >visual information, I found I was able to think more clearly. > >In 1991, I brought my inventions to MIT as a PhD student. As a cyborg, >uprooting myself from Canada was a formidable task, since I had installed >my >cyberbody in Canada over a period of many years. Going to MIT was a sudden >move of my extended self. > >First, I secretly climbed up onto the rooftops of buildings around the >city >to put in place the wireless data communications infrastructure I had >brought with me from Canada. I had to quickly deploy my base stations at >the >top of elevator shafts or anywhere else I could find warm dry places. This >way, whenever I wanted an Internet connection, these gateways would be >ready >to send the data to me, no matter where I was?even if I was in a basement >or >riding on the subway. > >Although I kept in touch with my family through cyberspace, my first two >years at MIT were lonely times IRL?in real life. I was, after all, the >only >person there with a wearable computer. Then in 1993, at the request of a >fellow student, a local engineer named Doug Platt built a wearable system. >I >was no longer the only cyborg at MIT. > >It took some years to get other cyborgs at MIT, thus enabling the >beginnings >of a sense of community. Although I never succeeded in getting a large >community outfitted with my high-speed packet radio systems, the cellular >telephones that began to emerge provided another answer to the problem of >connectivity. > >By the end of 1995, my work was attracting serious academic interest. I >was >asked to write an article about my work for IEEE Computer, a publication >of >the Institute of Electrical and Electronics Engineers? Computer Society. I >also proposed an academic symposium on wearables and was referred to T. >Michael Elliott, executive director of the Computer Society. I figured >that >such a conference would legitimize the field, which until then had >consisted >in many people?s minds of ?Steve, that crazy guy running around with a >camera on his head.? Elliott was enthusiastic about the idea and in 1996 >the >Computer Society responded with an overwhelming ?yes.? This marked a >turning >point in my acceptance by my professional peers. > >More than 700 people attended this first IEEE-sponsored symposium on >wearable computing, held in Cambridge, Mass., in October 1997. A gala >?Wearables? event the following day drew 3,000 people. In that same year I >received my doctorate from MIT in wearable computing. This was a >gratifying >culmination: I had turned a childhood hobby and passion into an MIT >project, >the topic of a conference, and a PhD dissertation. > >This past year I returned to Canada to pursue my work at the University of >Toronto. Why Toronto? I had lived there in the mid-1980s, and the city had >seemed very ?cyborg-friendly.? I had sensed there a cosmopolitan diversity >as well as a genuine warmth and openness that contrasted with the more >cyborg-hostile and tense atmosphere of some large U.S. cities. > >Wearing Well > >Although I spent many years developing WearComp in relative isolation, I >welcome efforts to commercialize wearable computers. At the vanguard is >Xybernaut, based in Fairfax, Va. Xybernaut?s latest model is being >manufactured by Sony, indicating that the Japanese electronics giant has >an >interest in what some believe will become the Walkman of computing. Last >May, Xybernaut organized its own conference on wearable computing (and >invited me to give the keynote address). I may also begin to license some >embodiments of my original WearComp, as well as many of my more recent >innovations, to companies who want to manufacture commercial systems. I >think it will be especially important to make the cyborg outfit less >cumbersome?something that?s long been a goal of mine. My latest version is >quite sleek, and looks just like ordinary bifocal eyeglasses, with the >eyetap point hidden along the cut line. Even when fully rigged, I can >still >play an acceptable game of squash. > >I realize that some people see me and my invention as a potential >threat?like the Borg of Star Trek fame: ?You will be assimilated.? >Clearly, >there are important philosophical issues to be explored. Not only is there >the danger of the technology being used to monitor people to make them >into >obedient productive cyborgs, but there is also the potential that people >will become too dependent on this technology. My goal as a responsible >inventor and engineer, however, has always been to encourage the >development >and manufacture of wearable computers as a means of personal, not >institutional, empowerment. That will make worthwhile all the obstacles >and >challenges I have faced during my more than 20 years of developing this >technology. > >I hope that if I bring WearComp to market, anyone who wishes to will >eventually be able to become a cyborg. We?ll live in a collaborative >computer-mediated reality that will allow us to no longer need to >distinguish between cyberspace and the real world. And then this cyborg >will >have lots of company. > >Steve Mann is a professor of electrical and computer engineering at the >University of Toronto. > >Gina "Nanogirl" Miller >Nanotechnology Industries >Web Page >http://www.nanoindustries.com >E-mail >echoz@hotmail.com >Alternate E-mail >nanogirl@halcyon.com > >"The science of nanotechnology, solutions for the future." >
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