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Subject: IP: Studies Find Reward Often No Motivator
>From: "the terminal of Geoff Goodfellow" <geoff@iconia.com> >To: "Dave e-mail pamphleteer Farber" <farber@cis.upenn.edu> > >Dave: A most interesting article, which to me is the very spirit of The How and >The Why the Internet, Linux, etc. came to and continue to be so great. For >myself, it is the very core of why I enjoy activities such as DJ'ng (which i >don't accept money for) and even why I enjoy playing the stock market so much >(just to do it for its own sake, not for the money!). I believe the word for >these activites is "Autotelic", meaning "self goals" (as opposes to extotelic >"external goals", such as money or other reward). -Geoff > >http://www.gnu.org/philosophy/motivation.html > >Studies Find Reward Often No Motivator >Creativity and intrinsic interest diminish if task is done for gain >By Alfie Kohn >Special to the Boston Globe >[reprinted with permission of the author >from the Monday, 19 January 1987, Boston Globe] > >In the laboratory, rats get Rice Krispies. In the classroom the top students >get A's, and in the factory or office the best workers get raises. It's an >article of faith for most of us that rewards promote better performance. > >But a growing body of research suggests that this law is not nearly as ironclad >as was once thought. Psychologists have been finding that rewards can lower >performance levels, especially when the performance involves creativity. > >A related series of studies shows that intrinsic interest in a task - the sense >that something is worth doing for its own sake - typically declines when >someone is rewarded for doing it. > >If a reward - money, awards, praise, or winning a contest - comes to be seen as >the reason one is engaging in an activity, that activity will be viewed as less >enjoyable in its own right. > >With the exception of some behaviorists who doubt the very existence of >intrinsic motivation, these conclusions are now widely accepted among >psychologists. Taken together, they suggest we may unwittingly be squelching >interest and discouraging innovation among workers, students and artists. > >The recognition that rewards can have counter-productive effects is based on a >variety of studies, which have come up with such findings as these: Young >children who are rewarded for drawing are less likely to draw on their own that >are children who draw just for the fun of it. Teenagers offered rewards for >playing word games enjoy the games less and do not do as well as those who play >with no rewards. Employees who are praised for meeting a manager's expectations >suffer a drop in motivation. > >Much of the research on creativity and motivation has been performed by Theresa >Amabile, associate professor of psychology at Brandeis University. In a paper >published early last year on her most recent study, she reported on experiments >involving elementary school and college students. Both groups were asked to >make ``silly'' collages. The young children were also asked to invent stories. > >The least-creative projects, as rated by several teachers, were done by those >students who had contracted for rewards. ``It may be that commissioned work >will, in general, be less creative than work that is done out of pure >interest,'' Amabile said. > >In 1985, Amabile asked 72 creative writers at Brandeis and at Boston University >to write poetry. Some students then were given a list of extrinsic (external) >reasons for writing, such as impressing teachers, making money and getting into >graduate school, and were asked to think about their own writing with respect >to these reasons. Others were given a list of intrinsic reasons: the enjoyment >of playing with words, satisfaction from self-expression, and so forth. A third >group was not given any list. All were then asked to do more writing. > >The results were clear. Students given the extrinsic reasons not only wrote >less creatively than the others, as judged by 12 independent poets, but the >quality of their work dropped significantly. Rewards, Amabile says, have this >destructive effect primarily with creative tasks, including higher-level >problem-solving. ``The more complex the activity, the more it's hurt by >extrinsic reward,'' she said. > >But other research shows that artists are by no means the only ones affected. > >In one study, girls in the fifth and sixth grades tutored younger children much >less effectively if they were promised free movie tickets for teaching well. >The study, by James Gabarino, now president of Chicago's Erikson Institute for >Advanced Studies in Child Development, showed that tutors working for the >reward took longer to communicate ideas, got frustrated more easily, and did a >poorer job in the end than those who were not rewarded. > >Such findings call into question the widespread belief that money is an >effective and even necessary way to motivate people. They also challenge the >behaviorist assumption that any activity is more likely to occur if it is >rewarded. Amabile says her research ``definitely refutes the notion that >creativity can be operantly conditioned.'' > >But Kenneth McGraw, associate professor of psychology at the University of >Mississippi, cautions that this does not mean behaviorism itself has been >invalidated. ``The basic principles of reinforcement and rewards certainly >work, but in a restricted context'' - restricted, that is, to tasks that are >not especially interesting. > >Researchers offer several explanations for their surprising findings about >rewards and performance. > >First, rewards encourage people to focus narrowly on a task, to do it as >quickly as possible and to take few risks. ``If they feel that 'this is >something I have to get through to get the prize,' they're going to be less >creative,'' Amabile said. > >Second, people come to see themselves as being controlled by the reward. They >feel less autonomous, and this may interfere with performance. ``To the extent >one's experience of being self-determined is limited,'' said Richard Ryan, >associate psychology professor at the University of Rochester, ``one's >creativity will be reduced as well.'' > >Finally, extrinsic rewards can erode intrinsic interest. People who see >themselves as working for money, approval or competitive success find their >tasks less pleasurable, and therefore do not do them as well. > >The last explanation reflects 15 years of work by Ryan's mentor at the >University of Rochester, Edward Deci. In 1971, Deci showed that ``money may >work to buy off one's intrinsic motivation for an activity'' on a long-term >basis. Ten years later, Deci and his colleagues demonstrated that trying to >best others has the same effect. Students who competed to solve a puzzle >quickly were less likely than those who were not competing to keep working at >it once the experiment was over. > >Control plays role > >There is general agreement, however, that not all rewards have the same effect. >Offering a flat fee for participating in an experiment - similar to an hourly >wage in the workplace - usually does not reduce intrinsic motivation. It is >only when the rewards are based on performing a given task or doing a good job >at it - analogous to piece-rate payment and bonuses, respectively - that the >problem develops. > >The key, then, lies in how a reward is experienced. If we come to view >ourselves as working to get something, we will no longer find that activity >worth doing in its own right. > >There is an old joke that nicely illustrates the principle. An elderly man, >harassed by the taunts of neighborhood children, finally devises a scheme. He >offered to pay each child a dollar if they would all return Tuesday and yell >their insults again. They did so eagerly and received the money, but he told >them he could only pay 25 cents on Wednesday. When they returned, insulted him >again and collected their quarters, he informed them that Thursday's rate would >be just a penny. ``Forget it,'' they said - and never taunted him again. > >Means to an end > >In a 1982 study, Stanford psychologist Mark L. Lepper showed that any task, no >matter how enjoyable it once seemed, would be devalued if it were presented as >a means rather than an end. He told a group of preschoolers they could not >engage in one activity they liked until they first took part in another. >Although they had enjoyed both activities equally, the children came to dislike >the task that was a prerequisite for the other. > >It should not be surprising that when verbal feedback is experienced as >controlling, the effect on motivation can be similar to that of payment. In a >study of corporate employees, Ryan found that those who were told, ``Good, >you're doing as you /should/'' were ``significantly less intrinsically >motivated than those who received feedback informationally.'' > >There's a difference, Ryan says, between saying, ``I'm giving you this reward >because I recognize the value of your work'' and ``You're getting this reward >because you've lived up to my standards.'' > >A different but related set of problems exists in the case of creativity. >Artists must make a living, of course, but Amabile emphasizes that ``the >negative impact on creativity of working for rewards can be minimized'' by >playing down the significance of these rewards and trying not to use them in a >controlling way. Creative work, the research suggests, cannot be forced, but >only allowed to happen. > >Alfie Kohn, a Cambridge, MA writer, is the author of ``No Contest: The Case >Against Competition,'' recently published by Houghton Mifflin Co., Boston, MA. >ISBN 0-395-39387-6. > >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- >Geoff_Goodfellow@iconia.com, s.r.o. * tel/mobil +420 (0)603 706 558 >Vsehrdova 2, 110 00 Praha 1, Czech Republic * fax +420 2 5732 0623 >"Success is getting what you want & happiness is wanting what you get"
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