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Subject: IP: Anonymity working group starting; Dungeons & Dragons movie review
>Date: Sat, 09 Dec 2000 10:46:08 -0500 >To: politech@politechbot.com >From: Declan McCullagh <declan@well.com> > >http://www.wired.com/news/politics/0,1283,40582,00.html > > Devising Invisible Ink > by Declan McCullagh (declan@wired.com) > 2:00 a.m. Dec. 9, 2000 PST > > WASHINGTON -- An ambitious effort to protect online anonymity will > kick off this weekend. > > A working group of about a dozen technologists, called NymIP, is > gathering before the Internet Engineering Task Force's meeting to take > the very first steps toward devising a standard that will foster > untraceable communications and Web browsing for Internet users. > > Currently, commercial products such as Anonymizer.com and Zero > Knowledge's Freedom client permit anonymous or pseudonymous > Net-surfing. The NymIP effort aims to create standard protocols that > would be more widely adopted and not tied to one company's product or > service. > > Zero Knowledge, a Montreal firm, began the project last month, but the > working group is now headed by Harvard University's Scott Bradner, an > IETF veteran. Quips Zero Knowledge engineer John Bashinski: "I've been > heard enough as it is, and am trying to moderate my natural > big-mouthed tendencies and let others speak for a while." > > One probable topic of discussion: The tradeoffs between bandwidth and > security. Absolute security requires scads of cover traffic to mask > the communications that a user wants to conceal, but it also eats up > bandwidth. > > "Scalability isn't too bad if you're looking at scaling the number of > users," writes Bashinski in a post to the NymIP mailing list. "Where > scaling seems to bite you is with the size of the anonymity group, > defined as the set of users that, given the information the recipient > or an eavesdropper has, could have sent a given message. In > high-security systems, more or less those with meaningful resistance > to traffic analysis, scaling in the anonymity group size seems to be > superlinear, maybe even N^2." > > Translation: That's enough to clog a lot of T-3 lines. > > [...] > > > >http://www.wired.com/news/culture/0,1284,40583,00.html > > New Film 'Dungeons' Drags On > by Declan McCullagh (declan@wired.com) > > 7:00 p.m. Dec. 8, 2000 PST > Too many films based on a tale with origins far from Hollywood suffer > from that irksome flaw of not being true to the original, leaving fans > to gnash their teeth and moan like an orc with gastritis. > > Not so Dungeons & Dragons, which is afflicted with the related but > equally vexing ailment of hewing too closely to the awesomely popular > role-playing game that gave it life. > > To wit: The 100-minute flick from New Line Cinema is less a story of > love and adventure than a convenient vehicle for some > occasionally-phenomenal light shows in dungeons and hordes of swooping > dragons flapping around the Empire of Izmer looking like nothing so > much as oversized pterodactyls equipped with +5 fireballs and terribly > bad attitudes. > > But successful real-life D&D games require far more -- well-drawn > heroes and convincing antagonists are not at all optional. And in > devising this wide screen adaptation that opened Friday, > director-grand-poobah Courtney Solomon has failed repeated saving > throws against the chaotic-evil forces of blandness and blah. > > By itself, the story shows promise. > > A vaguely medieval society is sharply divided between the Mages -- an > elite and somewhat stuffy breed of magic users who skulk around their > towering stone fortress -- and everyone else. > > Izmer's teen empress (an unremarkable Thora Birch) wants everyone to > be "equal," a vague but unobjectionable idea, while the evil Mage > Profion (Jeremy Irons) has successfully convinced the legislature > otherwise. A power struggle ensues that makes the Florida election look > like an endearing display of bonhomie, and the winner is the side > that can find the fabled Rod of Savrille and thus command the mighty > red dragons. > > Enter two thieves, Ridley (Justin Whalin) and Snails (Marlon Wayans), > who join a cute young female mage, a grumpy dwarf, and an aloof elf -- > your classic D&D traveling companions -- to trounce the bad guy, help > the good one, and perhaps encounter a love interest or two along the > way. > > It's a good start, but not much more. The director, Solomon, can't > seem to decide whether to take the film seriously or allow it to spoof > itself -- and neither can the actors. > > The performance by Academy Award-winning Irons is remarkable only in > how lackluster it is, and Wayans' inner-city slang is as out of place > as he would be in any believable Thieves' Guild. > > Note to Solomon: Thieves should be lithe and sneaky, not bumbling > trolls. (At least -- spoiler alert -- this Jar Jar Binks stand-in is > slaughtered halfway through the movie.) > > [...] > > > > >------------------------------------------------------------------------- >POLITECH -- the moderated mailing list of politics and technology >You may redistribute this message freely if it remains intact. >To subscribe, visit http://www.politechbot.com/info/subscribe.html >This message is archived at http://www.politechbot.com/ >------------------------------------------------------------------------- > For archives see: http://www.interesting-people.org/
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