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Subject: IP: Re:Another view from Josh Lederberg on First Cells, Then Species, Now the Web
>To: farber@cis.upenn.edu >Date: Wed, 27 Dec 2000 09:48:57 +1100 (EST) > >From: root@suburbia.net (Charlie Root) > > > [ Josh is a Nobel Laureate djf] > > > > >To: Dave Farber <farber@cis.upenn.edu> > > >From: Joshua Lederberg <jsl@jl10.rockefeller.edu> > > > > > > > > > >Dave, > > > > > > > > >Conversely: > > > > > > > > ><<<< > > >Microbiology=s World Wide Web > > >by Joshua Lederberg > > > (excerpt from a column syndicated abroad) > > > > > >.fi > > >All the fashionable talk about computer "viruses" is supposed to > explain what > > >these culprits do by analogy to their biological namesakes. But it may be > > >equally enlightening to think of the biosphere of the real, living > microbes > > >as a world wide web of informational exchange. Indeed, the two have > much in > > >common, for living microbes exchange information with each other and their > > >environment, with DNA serving as the packets of data going every which > way. > > >What is different in the world of microbes is that they, unlike computer > > >viruses, can evolve, and do so at a faster pace than their > hosts. Microbes > > >are in fact well designed to exploit this difference to their advantage in > > >the war that occasionally erupts between them and other species. > > > >>>> > > > > > >God help us, someday the computer viruses may also be designed to > "evolve". > > >Or, unlikely, by happenstance. > > > > > > Joshua > > > > > > > > For archives see: http://www.interesting-people.org/ > > > >I only wish they could! The fitness population of computer programs >are highly discontinuous. Von-Neuman architecture (which all modern >computers use) was designed to do what humans could not do, or at least >not do well. VN machines are designed to be accurate and predictable. >The trade off is that they are woefully brittle and inflexible. >Economically this hasn't mattered too much, because we have a ready >supply of flexible human beings who adapt code by hand. In VN >machines, the genotype is the phenotype and single point mutations >almost inevitably cause catastrophic failure. This is not the case >with DNA based organisms where there are many layers of feed back >and indirection, self-regulation, adaptive embryology etc, that >cause the developing organism to adapt to point mutations in such >a way that they are almost never catastrophic, are usually only >slightly harmful and are rarely, but occasionally beneficial. > >Even if the chance of a beneficial mutation was the same (and it's >not), the discontinuous fitness phenotype of evolving programs >means that it is very hard for them to climb even a smooth fitness >landscape. However, for something like a computer virus, the >situation is harder still. The fitness landscape of the environment >is highly discontinuous. System call 185 has no relation to system >call 186. It's not an "almost 186". Either a checksum routine is >correct, or its incorrect. > >Biological RNA viruses are simple, have no embryology, and only >extremely primitive feeback mechanims, yet even there, the very >three dimensional nature of viral building blocks, the electrical >inverse square law, smooth gradients and parallelism in chemical >reactions, and even the adaptability of the host cell itself all >conspire to produce an smoothly evolveable system. > >This does not mean computer viruses can not evolve. It just means >that they can not for the foreseeable future evolve anything truly >novel. Evolving priorities from a list of pre-canned strategies is >easy. Coming up with an original hole is not. > >If we can come up with truly adaptable code, we will be able to >solve many difficult AI problems. It's a great outstanding research >area which so far has achieved only marginal results. > >-- > Julian Assange |If you want to build a ship, don't drum up people > |together to collect wood or assign them tasks > proff@iq.org |and work, but rather teach them to long for the > endless > proff@gnu.ai.mit.edu |immensity of the sea. -- Antoine de Saint Exupery For archives see: http://www.interesting-people.org/
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