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Subject: IP: DRM at `DOS level'
> >[Note: This item comes from reader Janos Gereben. DLH] > >At 17:52 -0700 7/25/01, Janos Gereben wrote: >>From: "Janos Gereben" <janos451@earthlink.net> >>Subject: DRM at `DOS level' >>Date: Wed, 25 Jul 2001 17:52:30 -0700 >>MIME-Version: 1.0 >> >>InterTrust DRM takes small steps to mass market >>Dawn Hayes - www.the451.com >> >>London - Digital rights management (DRM) software is a bit like >>operating system software, and right now it's at the DOS stage. When >>InterTrust Technologies announced its next-generation product at >>Jupiter MMXI's Plug.In event for the music industry in New York this >>week, it became clear just how unwieldy and expensive the company's >>previous-generation product was. In the same way that DOS never became >>a mass-market product, DRM won't make the big time until it's easier >>to use. >> >>The new product, called Rights System, allows content owners to sell >>rights-protected video, audio and text to users of any device. >>InterTrust's current product, Commerce System, makes this possible >>only for PCs. But few believe it's as simple as that. On a mobile >>phone, for example, once content is pumped out into the clear, no DRM >>company can stop people intercepting it. >> >>"The DRM companies, with the exception of Adobe, are very >>patent-oriented and engineering-driven," said Kirstie Chadwick, CEO of >>DigitalOwl, an applications company that built its own DRM >>infrastructure on the grounds that commercial products on the market >>were too difficult to implement. DigitalOwl's core business is >>developing DRM applications for publishers. >> >>Chadwick also said InterTrust's current generation supports only the >>PDF format. InterTrust's commercial development manager in Europe, >>Andrew Robins, claims Rights System and Commerce System support XML, >>HTML and JPEG as well as PDF. But DRM is a game of smoke and mirrors. >> >>Competitors say Rights System is just a repackaged version of the >>current system, making it easier to use. In fact, that's no mean feat. >>Consumers unfortunate enough to run into Commerce System - or almost >>any other DRM software for that matter - having elected to pay for a >>first piece of content, must spend at least 30 minutes downloading the >>DRM application to clear the transaction on the server. That's because >>on Commerce System there's 6MB of it, mainly to enable payments to be >>processed by a third-party clearing house such as Magex, Mercurix or >>Bertelsmann's Digital World Services subsidiary. >> >>With the new software, content owners can link DRM to their own >>internal billing systems, which has eliminated a vast chunk of code. >>Consumers only need to wait about a minute to download the billing >>software. In most cases, InterTrust says, the software is already >>installed on Adobe's Acrobat 5 Reader. It will also shortly be >>embedded in chips in mobile phones from Nokia. >> >>The issue of costs is another thorny issue: Rights System costs >>£100,000-500,000 ($142,000-711,000) to implement. Analysts say >>Commerce System costs up to a whopping £6m to implement and takes >>several months of blood, sweat and tears to install; InterTrust said >>it takes "not much more than four weeks" to install Rights System. >>That's still too long, but ASPs can get companies up and running >>quicker. >> >>Adobe, Blockbuster, Enron, Nokia and 16 portable device manufacturers >>have already adopted Rights System, which will become available in >>September, according to InterTrust. "It's a large-scale system and we >>expect the music publishers to go for it first," said Robins. >> >>Another improvement on Commerce System is that Rights System is >>modular. Companies in the business of selling video on demand on an >>outright purchase basis, for example, can ignore the InterTrust's >>subscription server product. And where Commerce System depends on >>customers tethering their devices to a PC to transfer content from one >>device to another, Rights System does not. >> >>One of the biggest unknowns for content owners is whether consumers >>are prepared to pay for content online. What is clear is that they >>will be even less inclined to do so if that means they must deal with >>complex software downloads. The companies that dominate the DRM >>space - ContentGuard, Microsoft, Adobe, SealedMedia and InterTrust - >>will need to deal with this issue in short measure. Beyond that, there >>is little to no interoperability between different vendors' systems. >>There's a long way to go yet in the DRM space. > For archives see: http://www.interesting-people.org/
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